Save and find your work
Check the save state, then return to your project or a particular result.
Before you start
An open project with changes or completed results.
Steps
- Give the project and canvas recognizable names. Changes save automatically; check the save state before leaving.
- Wait for Saved. If saving fails, keep the page open and use Retry. A visible draft or image alone does not confirm that the latest canvas changes reached the server.
- Return through your project and open the same canvas to continue. Use Gallery to find generated outputs across projects.
- From a Gallery result, open its project to return to that output. Inspect it before choosing whether it should become the current selected result.
- Use version history to preview an earlier canvas. Restore only when you want to replace the current canvas with that version.
- What you get
- A saved canvas you can reopen and generated results you can find in Gallery.
- What to keep in mind
- Autosave, generated-output history and browser recovery are different. A pending or failed save is not complete. Restoring history is an explicit change; viewing history and reopening a project do not generate images.
Architectural prompt examples
Anatomy of a strong prompt
Name the subject and geometry, then materials, light and camera. Give each sentence a clear purpose.
Two-storey timber house with a cantilevered upper volume. Warm larch cladding, black window frames. Golden hour, long soft shadows. Eye-level three-quarter view.
Iterate on your building
With an image connected to Edit, describe the change and what should stay. Inspect the result: a preservation instruction is not a guarantee.
Same house, same view. Swap the facade to weathered red brick.
Describe the masked result
Describe what should appear in the painted region, including material and light. Available mask controls depend on the engine.
Floor-to-ceiling glazing with slim bronze mullions
Address image slots
In Edit, image 1 is the source. Image 2 and later are references in the displayed order. Explain each image's role.
Place the building from image 1 into the red-marked area of image 2. Match perspective and scale.
Separate design and representation
A design style describes the architecture; watercolor or marker describes its representation. State which should change.
Describe film movement
Use camera verbs: orbit, push-in, rise and reveal. Choose an available duration. For 3D, use a clear view and inspect inferred surfaces.
Slow cinematic orbit around the building, dusk light
Populate with intent
Describe who uses the space, how busy it feels, and the light the figures should match.
A lively number of people: families with children, two cyclists. Late afternoon light.